Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You disappear and become entombed in a state of suspended animation in an extradimensional sphere. Otherwise, this card has no effect.ĭonjon. If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. If you are true neutral or unaligned, this card has no effect on you.Ĭomet. Lawful becomes chaotic, good becomes evil, and vice versa.
![random things magic bean random things magic bean](https://i.pinimg.com/originals/04/3d/40/043d402f78f7892dd537013796f41946.jpg)
Your mind suffers a wrenching alteration, causing your alignment to change. * Found only in a deck with twenty-two cardsīalance. Unless the card is the Fool or the Jester, the card reappears in the deck, making it possible to draw the same card twice. Once a card is drawn, it fades from existence. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. You must draw each card no more than 1 hour after the previous draw. Otherwise, as soon as you draw a card from the deck, its magic takes effect. Any cards drawn in excess of this number have no effect. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.īefore you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. I know its a crazy idea, probably will never see the light of day, but please tell me what you think and maybe some ideas for the items given at these tier levels.Monstrous Compendium Volume One: Spelljammer Creatures I know this means you can kill yourself to feed it exp and I think that is fine, because you'd lose all your exp right there. Tier 1 will always give a magic bean back, tier 2 has no chance of giving back a magic bean and tier 3 will give back a 2nd magic bean maybe 1% of the time.Īnother idea for this is that when killing mobs near the vine (maybe 5 block radius), the vine will try to vacuum up the exp and if the exp orb touches the vine it will eat it and help it grow 2x as fast than if you fed it your exp. To get tier 3 melon, you do the same thing again but requiring maybe 5-10x previous exp needed.
![random things magic bean random things magic bean](https://raveandreview.com/wp-content/uploads/2019/07/Magic-beans-on-plant.jpg)
If you give enough your vine will grow higher and another melon will grow on top of the precious one and give a tier 2 item(but no magic beans since 1st gives that). There will be no direct indicator to how much you must give, it'll depend on the biome you're growing it in. The longer you hold right mouse button the more exp it takes from you. To increase melon tiers you would right click the vine which will transfer exp from you to the vine. You may have noticed I said "tier 1 item", this is because you will be able to get up to 3 melons but will require more work. You can then replant the bean and try again. If you break this melon you will get a random tier 1 item and a nother bean. When it grows enough a melon will appear. When planted a vine will grow just like if you plant a watermelon. I was thinking what might be nice would be magic beans.
![random things magic bean random things magic bean](https://i.pinimg.com/236x/4d/72/02/4d7202eaef303577c46ec703f9f2a2db.jpg)
The villagers trading are nice but are limited to certain items.
![random things magic bean random things magic bean](https://i.pinimg.com/originals/51/31/93/51319386cc454285c953ce239da39abd.jpg)
This idea is pretty "out there", but I was thinking it would be nice to have a way to get random items.